BNW Info Page
Mar. 27th, 2016 01:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Trainer
Name: Harry Blackstone Copperfield Dresden
Age: 40
Type: Fire/Psychic
Ability: Child of Knowledge Unbound/Engineer
Level: 70
Base:
At this point Harry has the ability to cast spells and is adept at Thaumaturgy like magic, typically in the form of a tracking spell. By taking a part of a larger object or person (blood, hair, fingernails) Harry can create a link between it and the larger object and follow it to its location.
First Evolution:
Harry's appearance is essentially unchanged after evolving. His powers have increased with a large focus on Special Attack and Defense. In addition he's gained the ability to use Soulfire. While wielding this ability his spells will take on a silvery-blue appearance. Currently, Soulfire merges his Fire and Psychic powers, causing both kinds of damage at once.
Second Evolution: In his final form, Harry's raw power is now enough that he can shake buildings with his offensive spells. While physically mostly human his eyes now have a disturbing sort of focus and penetration to them and the smell of smoke and burning constantly clings to him. His Soulfire ability can now form his spells into solid constructs that he can maintain and manipulate after casting them via concentration.
Spells
At Will
Fuego:
A simple gout of fire that will scale in power as he evolves. Starting out as essentially a Flamethrower attack in his first stage, powering up to the equivalent of a Fire Blast in his second and ultimately to Blast Burn in his third.
Forzare:
A manipulation of raw, telekinetic energy. Harry can project this like a wave of pure force or a more focused intensely powerful cannonball-esque blast. More fine maneuvers are possible but extremely difficult. Analogous to the Psychic move.
Riffletum:
Harry can now use "Protect" at will. Unlike his Defendarius spell below this one only lasts long enough to block a single attack and will dissipate afterwards but will stop anything in its tracks, physical or otherwise.
Memorized Spells
Ventas Servitas:
Basically the Gust move. Harry conjures a powerful gust of wind to blow objects and enemies around.
Aquilevitas:
Harry conjures a pressurized blast of water. Equivalent to the Water Gun move.
Fulminos:
A bolt of lightning equivalent to Thundershock.
Impugno Obscurum:
A blast of pure energy that homes in and always hits its target. Basically an Aura Sphere.
Obscurata:
A Psychic-Type spell that bends light to create a veil, rendering Harry and anything or anyone in contact with him invisible to sight though not to other methods like thermal imaging or simple scent. It's a branch of magic Harry isn't very good at though so anybody under the veil must remain perfectly still or the illusion breaks.
Rapiditas:
The Agility move. Harry's already pretty quick thanks to his long legs and morning jogs, but casting this spell will add even more speed to that. Great for running the hell away, which is a well-known survival method.
Defendarius:
Harry creates a barrier of telekinetic force to deflect physical harm. The barrier lasts for several minutes and he can choose the shape when he creates it. From a tall wall, to a shield-sized disc on his arm to a sphere around himself and others nearby. (Barrier)
Flammamurus:
Harry superhearts the ground, melting it down and causing a sprout of lava to erupt from it. (Lava Plume)
Gravitus:
Harry concentrates the pull of gravity in an area, pulling Flying-Types out of the air and weighing down opponents. (The Gravity move)
Biggus Kaboomus:
As a last resort, Harry can gather all of his very significant power and release it in one, single earth-shaking blast at the cost of inflicting great damage on himself and knocking himself cold. (Self-Destruct)
Arctis:
A focused blast of super cold energy directed at a target. (Ice Beam)
Malivaso:
Inspired by his mission to Gigas, Harry's cooked up a spell to foul up and ruin technology. The spell works by altering probability and skewing events toward failure so the more delicate components and parts a machine has the more likely it is to fail due to this spell. For example, a computer would be easily fried by this spell while, say, a water wheel would not. This spell also only works by line of sight so while he could destroy a single computer or console he couldn't walk into a building and down its entire network or electrical system. This spell is Dark-aligned.
Mors Stellata:
Goddamned Hyper Beam.
Tres Oculus:
Tres Oculus. A spell that substitutes Harry's "Sight" ability. Harry opens up his third eye and sees the world on "spiritual" level. He can see energy in motion clearly and when looking on a place or being he sees both as a sort of metaphorical image. For instance, a place of peace and happiness might be bright and colorful and beautiful while a place where something terrible happened might be gloomy and nightmarish. Likewise a kind, caring person may appear angelic while an evil person would appear twisted and horrifying.
Like with most of his spells though, this one comes with little control and no "filter." There are some things the human mind just isn't equipped to handle and the tres oculus exposes the user to all of it with no filter. Worse, anything Harry sees using this spell will not fade with time. The memory will remain as clear and perfect as the first time he laid eyes on it for the rest of his life so he'll use it rather sparingly.
Laqueus:
A band of force that wraps up its target comparable to String Shot. Can be strengthened with his Soulfire ability.
Fortius:
Harry uses his magic to increase his physical strength and toughness. (Bulk Up)
Disperdorius:
A surge of psychic that fractures and forcibly disperses energy. In combat this can be used to wipe out buff moves and spells (Barrier, Bulk Up, etc....) It could theoretically be used to clear negative status effects from an ally but because it's an inherently offensive spell this is more difficult and prone to failure.
Ignis Flagellum:
Fire Spin
Petram Catapultum:
Rock Blast
Gear
Blasting Rod: A simple wooden rod about a foot in length. This Fire-Type Enhanced stick gives a little extra oomph to Harry's Fire moves.
Anti-Ghost Charm: A charm given to him by Rei Hino. It wards off weaker Ghost-Type Pokemon.
Harry's Duster: A black leather duster Enhanced with Steel-Typing. Gives a nice little defensive boost and bestows Harry with Steel-Type resistances while he's wearing it.
Gun: A .45 revolver that Harry can load with special type-aligned rounds. Without the special bullets, it's just a plain gun.
Bullet Types:

Harry's Staff: A heavy oak staff, six feet in length and carved from end to end with runes. A Psychic-aligned item that boosts Harry's Psychic type spells and adds to his control for more finely-tuned Psychic maneuvers.
Also good for whacking bad guys.
Inventory
Super Potions (20)
Bright Powder
Gardevoirite
Repel
Ether
Defenses
Strong Against:
(add
negate
weakness and add
immunity when wearing his duster)
Weak Against:

Offense
Super Effective:

Name: Harry Blackstone Copperfield Dresden
Age: 40
Type: Fire/Psychic
Ability: Child of Knowledge Unbound/Engineer
Level: 70
Base:
At this point Harry has the ability to cast spells and is adept at Thaumaturgy like magic, typically in the form of a tracking spell. By taking a part of a larger object or person (blood, hair, fingernails) Harry can create a link between it and the larger object and follow it to its location.
First Evolution:
Harry's appearance is essentially unchanged after evolving. His powers have increased with a large focus on Special Attack and Defense. In addition he's gained the ability to use Soulfire. While wielding this ability his spells will take on a silvery-blue appearance. Currently, Soulfire merges his Fire and Psychic powers, causing both kinds of damage at once.
Second Evolution: In his final form, Harry's raw power is now enough that he can shake buildings with his offensive spells. While physically mostly human his eyes now have a disturbing sort of focus and penetration to them and the smell of smoke and burning constantly clings to him. His Soulfire ability can now form his spells into solid constructs that he can maintain and manipulate after casting them via concentration.
Spells
At Will
Fuego:

Forzare:

Riffletum:

Memorized Spells
Ventas Servitas:

Aquilevitas:

Fulminos:

Impugno Obscurum:

Obscurata:

Rapiditas:

Defendarius:

Flammamurus:

Gravitus:

Biggus Kaboomus:

Arctis:

Malivaso:

Mors Stellata:

Tres Oculus:

Like with most of his spells though, this one comes with little control and no "filter." There are some things the human mind just isn't equipped to handle and the tres oculus exposes the user to all of it with no filter. Worse, anything Harry sees using this spell will not fade with time. The memory will remain as clear and perfect as the first time he laid eyes on it for the rest of his life so he'll use it rather sparingly.
Laqueus:

Fortius:

Disperdorius:

Ignis Flagellum:

Petram Catapultum:

Gear
Blasting Rod: A simple wooden rod about a foot in length. This Fire-Type Enhanced stick gives a little extra oomph to Harry's Fire moves.
Anti-Ghost Charm: A charm given to him by Rei Hino. It wards off weaker Ghost-Type Pokemon.
Harry's Duster: A black leather duster Enhanced with Steel-Typing. Gives a nice little defensive boost and bestows Harry with Steel-Type resistances while he's wearing it.
Gun: A .45 revolver that Harry can load with special type-aligned rounds. Without the special bullets, it's just a plain gun.
Bullet Types:



Harry's Staff: A heavy oak staff, six feet in length and carved from end to end with runes. A Psychic-aligned item that boosts Harry's Psychic type spells and adds to his control for more finely-tuned Psychic maneuvers.
Also good for whacking bad guys.
Inventory
Super Potions (20)
Bright Powder
Gardevoirite
Repel
Ether
Defenses
Strong Against:













Weak Against:





Offense
Super Effective:






Pokemon bonded
Date: 2016-03-27 09:58 pm (UTC)Bob
Date: 2016-03-27 10:01 pm (UTC)Duskull (male)
Lv. 70
Levitate
MOVES
Night Shade
Disable
Astonish
Shadow Sneak
Confuse Ray
Curse
Shadow Ball
Future Sight
Somewhere while working in Sanctuary, Harry picked up this spooky ghost and named him Bob. Bob is a strange critter with a bit of a mischievous streak but more than that, he lives to gather information. He sneaks it everywhere he can, devouring entire books and seems to have quite a knowledge store built up for those who can get it out of him. He also loves to spy on people, drifting through walls and watching from high up shadowy corners, through windows, from closets.
When not out on work, or ghosting around town he lives in a human skull Harry keeps in his apartment. No, Harry does not know whose skull it is.
Mouse
Date: 2016-03-27 10:05 pm (UTC)Stoutland (male)
Intimidate
Lv. 70
MOVES
Tackle
Bite
Helping Hand
Take Down
Work Up
Crunch
Roar
Last Resort
Giga Impact
Secret Power (TM)
Harry picked Mouse up after starting his job in Union. Actually, Mouse was one of a few missing baby Pokemon he'd been hired to track down. He did so but this one had managed to stay behind. With the client already off to who knows where and no way to contact them, Harry decided to keep Mouse and bonded him.
Now a fully-evolved Stoutland, Mouse has grown considerably from his roots as a runty Lillipup. As tall as Harry is Mouse's shoulders reach above his hip just over four feet tall and might be even taller on his hind legs. Still, despite his enormous size he's maintained his quiet, gentle demeanor.
Those who believe in such things might say that Mouse is a very old soul.
Lash
Date: 2016-04-20 03:09 am (UTC)Gardevoir (female)
Lv. 70
Trace
MOVES
Moonblast
Teleport
Disarming Voice
Heal Pulse
Draining Kiss
Psychic
Sunny Day (TM)
Future Sight
Captivate
Hypnosis
Light Screen (TM)
Reflect (TM)
Even by the standards of her species, Lash is a sight to behold. Elegant, graceful and beautiful as can be. At a glance, she's the image of serenity and poise. Below the surface however is an uncharacteristic coldness. Where most other Gardevoir are caring and protective, Lash is... different. Calculating and occasionally cruel... perhaps even malevolent. She's very interested in the potential for building her power that could come with teaming with a human, and in acquiring a Mega Stone for herself.
Not that this needs to be a worry for her Harry or his associates. She is, of course, entirely devoted to ensuring the wellbeing of her Trainer and his friends.
Of course she is.
HELD ITEM
Gardevoirite
Sue
Date: 2016-06-16 02:42 am (UTC)Tyrantrum (female)
Strong Jaw
Lv. 70
MOVES
Tackle
Bite
Ancient Power
Dragon Tail
Dragon Claw
Thrash
Crunch
Earthquake
Rock Slide (TM)
Roar (TM)
Sue is a scrappy girl. She likes to roughhouse and run around, getting her snout into all sorts of things. It's cute now, and she likes to play with that cuteness. With her recent evolution in preparation of the Gigas invasion, it's officially become A Problem.
Toot
Date: 2016-06-26 07:21 pm (UTC)Rotom (male)
Levitate
LV. 27
MOVES
Thundershock
Trick
Confuse Ray
Thunder Wave
Toot is a sassy little thing. He enjoys causing a ruckus with whatever electronics he can find, and routinely will just make a mess of them. His favorite thing to do is to possess Harry's warp band and send out broadcasts that range from badly done showtunes to hours of white noise.
Happy
Date: 2016-07-12 11:45 pm (UTC)Pachirisu (female)
Lv. 48
Pickup
MOVES
Quick Attack
Charm
Nuzzle
Endure
Swift
Electro Ball
Sweet Kiss
Thunder Wave
Discharge
Where are they going next, Trainer? What's just around the bend, Trainer? Can it ride in your hat, Trainer? What's in your bag, Trainer? Can she ride in your bag, Trainer? Oh, Trainer, it thinks it sees a shiny thing up ahead!!
....which is to say, Happy finds anything and everything a source of infinite excitement and will chitter about this energetically. For all that energy, however, she's something of a ride mooch when it comes to traveling any great distance (like across, gasp, the room.) Harry often finds her hitching a ride anywhere she can fit.
Buddy
Date: 2016-07-12 11:51 pm (UTC)Bulbasaur (male)
Overgrow
Lv. 1
Overgrow
MOVES
Tackle
Leaf Storm
Gawain
Date: 2016-07-19 03:55 am (UTC)Gallade (male)
Lv. 70
Steadfast
MOVES
Confusion
Double Team
Lucky Chant
Heal Pulse
Quick Guard
Slash
One of the knightly Ralts who rolled into town to join up for the Gigas invasion, Gawain sought out the wizard after hearing of his past in challenging the empire's might, seeking the opportunity to grow stronger. The two got to training immediately and Harry whipped up a Dawn Stone for the young Pokemon to reach his final evolution quickly.
Gawain is a serious and stoic Pokemon who seeks to embody the values of chivalry and valor. He never turns his back on an enemy and steadfastly refuses to flee from a battle... which sometimes puts him at odds with his trainer who happens to believe a properly timed retreat is a thing of great value. He's a good and stalwart ally but perhaps still possesses some of that reckless eagerness of youth....
Shadow
Date: 2016-07-19 03:58 am (UTC)Zorua (male)
Lv. 10
Illusion
MOVES
Scratch
Leer
Pursuit
Fake Tears
Shadow is a bit of a prankster. He enjoys using it's illusion powers to pull practical jokes. Like making Harry's cloak "disappear" when he's looking for it, or hiding his keys. He seems to think highly of his pranks, and will not cut them out for anyone! You aren't the boss of him!
Bruce
Date: 2016-07-24 07:01 pm (UTC)Totodile (male)
Lv. 22
Torrent
MOVES
Scratch
Leer
Water Gun
Rage
Bite
Ice Fang
Bruce is a natural-born leader, which by his definition means "someone who always needs to be out in front of everybody else, because the person in front is naturally the coolest". Whether it's a race or just walking down the street, a battle or the order in which Harry's Pokémon get fed, Bruce is determined to Always Be First. It's lucky that it has a big, goofy smile, since that makes it difficult for people to disappoint it.
For reasons Harry doesn't and probably never will understand, this Pokemon came racing up to him during a trip to the Tropical Islands and eagerly greeted him as if he were an old friend....